This glossary explains the essential terminology that we use throughout our Terms and policies.
Those elements, content and functionalities that are not yet immediately available at the time of the commencement of your adventure, but can become a part of the Services or Games that may be provided to you in the future.
Build A Rocket Boy’s Creative System, is our proprietary no-code-required powerful building tools, self-publishing system, and library of assets.
All the various forms of UGC environments available for you to enjoy in certain of our Games. ARCS can be provided by us, by commercial partners of Build A Rocket Boy or as UGC by Builders (each referred to as the “Arc Builder”). Individual ARCS may be subject to certain rules in addition to the Terms, as defined by the individual Arc Builder. While, subject to our Terms, you may freely make use of the Virtual Items and Skins you have unlocked within most ARCS, sometimes an Arc Builder may have chosen to restrict possible forms of use of these Virtual Items to enhance the experience within that Arc as a whole.
An Avatar is the 3D model that represents a User in certain of our Games. You can modify your Avatar with Skins and equip it with clothing and different hairstyle, and makeup available in-game.
Means a Build A Rocket Boy account created via a Build A Rocket Boy platform or website which is used to access some of our Games. Build A Rocket Boy Accounts are governed by the Terms of Use.
All terms and policies posted on any of the websites operated by Build A Rocket Boy and relating to our Games, or displayed within and through the Games and Services are together referred to as our Terms.
Some of our Games may offer Users the possibility to create their own content and items in our editor environment, Build A Rocket Boy’s Creative System. We call Users who create such UGC in our Games “Builders”.
BLING is the name of one of the in-game virtual currencies that we may make available to you to use in certain Games.
All policies and terms posted on any of the websites operated by, or on behalf of, Build A Rocket Boy and relating to our Games and displayed within and through the Games and /or the Services constitutes a legally-binding agreement between you and Build A Rocket Boy which we call a Contract.
CHIPS are one of the soft, in-game virtual currencies we may offer in certain Games.
Real-world money, such as EUR, USD and GBP, can also be referred to as Fiat Currency.
Refers to any right, title, interest and ownership right in the Services and includes any copyrights, design rights database rights, patents and any rights to inventions, know-how, trade and business names, trade secrets and trade marks (whether registered or unregistered) and other intellectual property rights in or connected with the Services and each part thereof. For further information, please read our relevant rules and regulations, in particular section 6.1 of our Terms of Use
Content provided by third parties for use in Build A Rocket Boy’s Creative System. This may include musical works, images, sound effects, video clips and other material. Licensed Material is owned and provided by third parties, often in the form of STAMPS or individual items in the Build A Rocket Boy’s Creative System catalogue, and you are allowed to use it to create UGC in our Games only. See Section 2 of the Builder Terms for all further details.
Whenever we talk about the “Services”, we mean our websites, including any content, services, accounts, products, features, functionalities, software applications and programs, that are made available to you on or through our websites. Together we call these (including any updates, upgrades, patches or modifications that we make to any of these) the “Services”.
Skins are virtual add-ons that can be applied to your Avatars and Virtual Items to give them a different look, depending on your mood and tastes. They typically have no gameplay effects beyond looking cool.
STAMPS are elements with which Builders like you can build Virtual Items and ARCS within certain of our Games. STAMPS form part of the UGC Users can create and share in our Games. They can vary wildly in shape, size and interactive possibilities, from a simple garden flower to an entire castle. Usually, they are assembled from multiple Elements.
“Third party” means any person or entity other than you or Build A Rocket Boy.
Short for “User-Generated Content”. This covers any type of content you create within our Games and our Services (where we off this functionality), including STAMPS and other Virtual Objects, ARCS, chat messages, postings, content reviews. We ask you to always comply with our Terms, and in particular with our Community Guidelines, whenever submitting any kind of content within our Games.
Any virtual, in-game currencies (such as CHIPs and BLING) that Build A Rocket Boy makes available to you in our Games.
Digital representations of objects you can use with your Avatar, such as tools, weapons, vehicles. Unlike Skins, these usually have certain gameplay effects and functionalities.
Any digital object meant for use in some of our Games’ environments. This includes Virtual Items, STAMPS, Skins, and Avatars. Virtual Objects are typically independent from a specific Arc and can be carried across, and used within, different ARCS. They are stored in your Wallet.
The Wallet is your store of all the items you own, including game-play items and Virtual Currencies. If you make transactions, we will automatically remove the traded content from your Wallet and add the purchased content to your Wallet (note that all functionality of the Wallet may not be available in all of our Games).